![]() ![]() PDUs in the lows give you extra shield hitpoints so fit them even if you don't need the power they provide. Buffer is always preferable to hardeners or boosters, especially when dealing with the alpha of a Tornado as the hardeners and boosters did absolutely nothing in this case. You should have been using a Badger with a healthy tank to carry that load. Cargo rigs should rarely if ever be used when carry anything you don't want to lose. (I scan many that think they are doing it right but are not) Best practice is to only fit cargo expanders to accommodate the load you are hauling and use a tankier ship whenever the load permits. The MWD cloak trick will keep you safe as long as you are doing it properly. Blockade Runners and Deep Space Transports are preferred in most circumstances when carrying a high value load. General rule of thumb ignoring the lolz factor is to carry less than 200 mil and be tanked for at least 15K EHP if you are using a T1 hauler. NEVER AP on anything that is not a shutle.This is terrible advice, just never autopilot ever unless you don't care about losing your pod. ![]() Can't say i've seen too many people get their ship ganked while not autopiloting. If what you're saying about not autopiloting is true, then i'd say you're simply a victim of bad luck. Most people tend to fit for max cargo and just try to be as cautious as possible en-route by not autopiloting, so in that respect you didn't do anything "wrong" even though you could have taken further steps to prevent it. But only in a perfect world do we ever fit only as many cargo rigs as we need. What Lyokus said was right, you didn't need any of those expanded cargohold mods on your ship. Even then you're not safe, because lots of people don't gank for profit. Are you sure you weren't sitting afk on a gate or something? Technically, you're vulnerable as long as the items in your cargo exceed the cost of the ships that are lost in the gank. I don't auto-pilot Really? It's difficult to cargo scan someone, take a look at their items, decide whether or not it's worth the gank and then lock and pop them before they have time to warp off.
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